WAKA Denver Dodgeball

WAKA Denver Dodgeball

League Policies

1.       Don’t aim for someone’s head. It’s not funny no matter how bad traffic was on the way home from work.
2.       The ref is always right. Sure, sometimes they’re wrong. No ref is ever perfect and they’re doing the best they can. Formal challenges can be made my CAPTAIN’S ONLY.  If you challenge and you are NOT a captain, you will be given one verbal reminder and then ejected on the next infraction. Formal complaints can be made in writing to the Customer Service Representative.
3.       Absolutely no alcohol consumption at the facility. There will be plenty of time for that at the bar after!
4.       Have a great time!
5.       The Anti-Elementary School PTSD Policy: This is a fun social league and it’s never fun for anyone to have elementary school flashbacks. When one side is down to 1-2 players and there is a clear discrepancy in their athletic ability, balls must be thrown at the body and the legs. There should be absolutely no head shots or balls thrown above the shoulders in this situation.  As much fun as it is to tap into that playground fun, we fully expect everyone to use their adult sensibilities!

Player Expectations

1.       You are responsible for your behavior and the behavior of your team.  Make sure you are working towards you and everyone else on the court having a great time!
2.       We have referees, but if you get out, raise your hand and get off the court. You are expected to do this regardless of whether or not the referee calls you out.
3.       If one of your teammates gets hit, and looks confused or maybe got so hyped up that they didn’t know they’re out, let them know and tell them to raise their hand and get off the court.
4.       The referees are there to make sure the game is run efficiently and smoothly. Not to call every out. They will make sure that disputes are settled, the game is run in a timely manner, and make sure everyone is safe and has fun. A referee not calling you or a teammate out does not mean you get to stay in.
5.       The Referee is always right (see above, number 2)

Team Size

Maximum numbers of players per team is 20 with a minimum of 3 females. The total team size on the court will be determined by how many players from the roster are available for the game.  No team may field more than 12 players per match.  Each team will have a ratio of 3:1 males to females and this ratio will determine the number of players on the court.  Team captains are responsible for making sure that teams adhere to this ratio.
1.      1 girl, 3 guys (4 total)
2.      2 girls, 6 guys (8 total)
3.      3 girls, 9 guys (12 total)
Only players registered on the roster are allowed players. No substitutions are allowed.  Captains are responsible for making sure that all players are registered.  Any teams playing non-registered players will forfeit their game and may not be eligible for playoffs
Captains may exchange rosters prior to their game if desired. Roster challenges must come from captains or co-captains. In game challenges may only come from captains or co-captains.  Captains are responsible for ensuring that their teams know and abide by the rules.

Game Play

All matches will be a total of 50 minutes with as many games played within that time frame as can be completed.  A total of 7 balls will be used in each match.  Teams will alternate with 3 or 4 balls for retrieval at the run up.  Players may only retrieve balls on the left side of the court. Players may not throw within the neutral zone after retrieval.  Any player crossing the half court line with any part of their body is out. Teams will alternate sides of play half way through the match.  Games currently in play will be completed before alternating. 


Every team will provide one to two referees per night of play (this final number will be determined upon registration close and the number of teams per league).
In Game Ball Retrieval
 A live player may only shag balls with one foot in the court.  Not out players may shag balls and roll them onto the court.  The run up will begin upon the referee’s whistle.

Outs/Deflections/Catching/Throwing/Ball Control

Clothing is considered part of the body and a player is out if a ball touches their clothing. Balls must be caught in caught with two feet in bounds. If a players momentum carries them out of bounds after the catch is made in bounds it is still considered a catch.  If a ball is deflected ball is caught by a live player, all players touched are safe and the thrower is out.  A thrown ball may be deflected by a ball in hand, but if the thrown ball touches any part of the player’s body, they are out.  Out players must raise their hand and leave the court at the closest sideline they may not walk across or through other players. The side controlling majority of the balls in play must throw the equivalent number of balls to relinquish control (i.e. 4 balls = throw 1, 5 balls = throw 2, 6 balls = throw 3, etc). If a player catches a ball, the players may return in the order they were hit out. If a player is on their way to the sideline, they are not considered an ‘out’ player and may not return.  Players rotating in do not have to maintain the original male/female ratio, but must maintain the same rotation throughout the game.  Out players may not interfere with game play and may not throw balls to In players. When shagging balls Out players must roll balls to In players.

Time Outs/Substitutions

Each team will get one time out per match. 


If a thrown ball strikes a player above the shoulders, this is considered a head shot. The ball is dead and neither player is out. A player hit above the shoulders has 10 seconds to regain composure. If they are not able to return, they may be substituted by another player of the same gender.  If a player has three points of contact (this includes kneeling, laying down, sitting, or a ball in hand against the ground) and is struck in the head, the player is out. Players that are deemed to be intentionally throwing at someone above the shoulders will receive one verbal warning from a referee and upon the second offense will be ejected from the match and may be ejected from the league.  Players violating any rules will be given one verbal warning from the referee and then will be ejected from the match and may be ejected from the league.  Players must wear non-scuffing tennis shoes. Bare feet are not allowed on the court.  All players must play the game in good fun; this may include a competitive spirit, but must not compromise the fun of the match.


Are determined as follows:
1.   Overall Record (win=3pts, tie=1pt, and loss=0).
2.   Head to head results.
3.   Game Differential (games won combined with games lost)


Playoff games are under the same set of rules as regular games, with few exceptions.
·        During playoffs there will be no subs allowed on any team.
·        The team seeder higher will be given choice of ball control or side during regulation.
·        If at the end of regulation time both teams have won the same amount of games, an overtime period will act as a tiebreaker.

Playoff Overtime

In overtime rock, paper, scissors will be used to determine ball control or side.
No timeouts will be allowed during the overtime.
The tiebreaker consists of a 4 minute game where both teams play under regular rules and with full rosters. At the end of the 4 minute period, play stops and the team with the most players remaining is declared the winner. If the teams have the same amount of players, the refs will restart the game and it will continue under sudden death. The next team to lose a player by any means is the loser.