Volleyball Rules


WAKA Sand Volleyball will be using a modified version of the U.S. Outdoor Volleyball Rulebook (found here)

1. No hand setting over the net
2. No open handed tips over the net- knuckles and closed-fist is fine
3. No touching the net
4. You may cross under the net, but there must be full freedom of play/movement for the opposing team
5. We will be using rally scoring- every time the ball is served someone gets a point
6. If ANY part of the ball hits the line, it is in bounds

1. TEAMS
1.1 COMPOSITION

       Five or Six people: Teams may play 5 v5 matches or 6v6 matches depending on how many players are present. However there must be an     equal number of players on both teams. 

       All competitions must involve teams with the required numbers of players. Teams must have at least 4 players to compete or the game will be considered a forfeit in the standings. 

       Mixed teams are composed of male and female players competing on a men's height net. 

2.2 CAPTAIN
       The captain is the one player who represents their team in dealings with the officials.

3. PLAYERS' EQUIPMENT
3.1 EQUIPMENT

       A player's clothing must be presentable and appropriate for the competition.  Players must wear an official WAKA Social Sports shirt during play. Players may wear hats, visors or sunglasses at their own risk. Players may play barefoot, in socks or in booties. Shoes may be worn but they cannot have any type of nonflexible cleats or spikes.

3.2 FORBIDDEN OBJECTS
      It is forbidden to wear any objects that may cause an injury to a player, such as jewelry, pins, bracelets, casts, etc. Players may wear glasses or flat-band rings at their own risk.

4. RIGHTS AND RESPONSIBILITIES
4.1 PLAYERS

      All participants must know the WAKA Volleyball rules and abide by them.

      Participants must behave respectfully and courteously in the spirit of fair play towards the refereeing corps, teammates, opponents and
      spectators. They must refrain from actions aimed at delaying the game or taking unfair advantage.

      Participants must accept referees' decisions with sportsmanlike conduct. In case of doubt, clarification may be requested. A captain may protest the referee's interpretation of a rule but not the referee's judgement.

5. SCORING SYSTEM
5.1 TO WIN A MATCH
      Matches consist of 3 separate games that count separately in the league standings.

5.2 TO WIN A GAME
     (games 1-4) 21 points, win by 2 capped at 25
    
5.3 TO WIN A RALLY
     Whenever a team fails to serve or return the ball, or commits any other fault, the opposing team wins the rally.

     If the serving team wins a rally, it scores a point and continues to serve. If the receiving team wins a rally, it scores a point and gains the right
     to serve (side-out).

5.4 DEFAULT AND INCOMPLETE TEAM
     A team declared incomplete for the game or match loses the game or match. The opposing team is given the points, or points

6. PREPARATION OF THE MATCH
6.1 COIN TOSS

     Before the warm-up in the first game and before each deciding game, representatives from both teams will shoot Rock, Paper, Scissors (RPS). The winner of the RPS chooses either: to select to serve or receive service of the first ball or the side of the court on which to start the game.
     The loser takes the remaining alternative.

7. TEAM LINE-UP
7.2 ROTATION ORDER

     The rotation order specified by the starting lineup must be maintained throughout the game. (There is an exception for doubles)

7.3  SUBSTITUTIONS
           Unlimited substitutions are allowed as long as one player does not occupy more than one position in the service order during a single game.   Abnormal substitutions may be allowed in case of injury.

8. STATES OF PLAY
8.1 BALL IN PLAY

      The ball is in play from the service contact until the ball is out of play.

8.2 BALL OUT OF PLAY
      The ball is out of play from the moment the ball lands or a fault is committed. The rally ends when a referee halts play or the ball is out of play.

8.3 BALL IN (OR IN BOUNDS)
      A ball is in when its first contact with the ground is on the playing court or a boundary line.

8.4 BALL OUT (OR OUT OF BOUNDS)
      The ball is out when:
       - Its first contact with the ground is completely outside the playing court, and it does not cause boundary lines to move;
       - It completely crosses the net outside the posts or under the net after the attacking team's third contact; or
       - It touches an object out of play.

9. PLAYING FAULTS
9.1 DEFINITION

      Any playing action contrary to the rules is a fault.
      If two or more faults are committed successively, only the first
      one is counted, except when the first fault is the ball contacting
      the ground and the second fault occurs during the continuation
      of the play. If two or more faults are committed by two opponents
      simultaneously, the rally is replayed.

10. PLAYING THE BALL
10.1 TEAM CONTACTS

       Each team is entitled to a maximum of three contacts to return
       the ball to the opponents. A player may not contact the ball
       two times consecutively except during or after blocking or
       at the team's first contact. Blocking does not constitute
       a team contact, and any player may make the first contact
       of the ball after the block.

10.2 SIMULTANEOUS CONTACTS
      If two opponents simultaneously and instantaneously contact
      the ball over the net, the ball remains in play and the team
      receiving the ball is entitled to another three hits.
      If such a ball lands out of bounds, it is the fault of the team
      on the opposite side of the net from where the ball lands.
     
10.3 ASSISTED HIT
       A player is not permitted to take support from a teammate or
       any object in order to reach the ball. However, a player who
       is about to commit a fault may be stopped or held back by a
       teammate.

10.4 CHARACTERISTICS OF CONTACT
      A player may touch the ball with any part of the body.
      The ball must be contacted cleanly and not held (including lifted,
      pushed, caught, carried or thrown). The ball cannot roll or come
      to rest on any part of a player's body.
      An exception is allowed during the defensive play of a hard-driven
      ball, which is an attack-hit or blocked ball traveling at a high
      rate of speed (as judged by the referee). In that case, the ball
      may be momentarily lifted or pushed, providing that the attempt
      is one continuous motion and the player does not change the
      direction of the motion while contacting the ball.
      A contact of the ball with two hands, using the fingers to direct
      the ball, is a set. A player may set the ball in any direction
      towards his/her team's court, provided that the ball is
      contacted simultaneously by both hands and does not visibly
      come to rest.
      Rotation of the ball after the set may indicate a held ball or
      multiple contacts during the set, but in itself is not a fault.
      When contacting the ball with one hand, it must be cleanly
      hit with the heel or palm of the hand (a roll shot),
      with straight, locked fingertips (a cobra), knurled
      fingers (a camel toe) or the back of the hand from the wrist
      to the knuckles.

11. BALL AT THE NET
11.1 BALL CROSSING THE NET

    A ball directed to the opponent's court must go over the net
    within the crossing space limited as follows:
    Below, by the top of the net,
    At the sides, by the posts and their imaginary extensions, and
    Above, by any structure or obstacle.

    BALL TOUCHING THE NET
    The ball may touch the net while crossing the net, except during
    the service. A serve that touches the net is a fault.

    BALL IN THE NET
    A ball driven into the net may be recovered within the limits of
    the three team contacts.

12. PLAYER AT THE NET
12.1 REACHING BEYOND THE NET

    While blocking, a player may touch the ball beyond the net,
    provided they do not interfere with the opponent's play,
    before or during the attack-hit.

    A player is permitted to pass his/her hand(s) beyond the net
    after an attack-hit, provided that the contact was made within
    his/her team's playing space.

    Within the limits of the three team contacts, a player may contact
    a ball that has crossed the net below the net (or outside the posts)
    in an attempt to recover a ball that has not been contacted by the
    opponents. The recovered ball must cross the net below the net
    (or outside the posts).

12.2 PENETRATION INTO OPPONENT'S PLAYING AREA
    Players may partially or completely cross the center line below the
    net or outside the poles, either before, during or after a legal play
    of the ball, provided that this does not interfere with the opponent's
    play. Incidental contact with an opponent is ignored, unless such
    contact interferes with the opponent's opportunity to play the ball.
    While opposing players are not required to avoid the ball or the player,
    they cannot intentionally interfere with any legal attempt to play the
    ball on their court.

    If a player crosses the center line and interferes with an opponent
    during the continuation of a play, it is a fault.

12.3 CONTACT WITH THE NET OR POSTS
    It is a fault for a player or a player's clothing to touch any part
    of the net. Exceptions are:
      Incidental contact of the net by a player's hair
      If a player's hat, visor or glasses fall off during play and then
      contacts the net
      When a ball is driven into the net or the wind blows the net and
      causes the net to touch a player, no fault is committed.
  Once a player has contacted the ball, the player may touch the posts,
  ropes or any other object outside the total length of the net,
  provided that it does not interfere with play.

13. SERVICE
13.1 DEFINITION

  The service (or serve) is the act of putting the ball into play by the
  serving player  in the service zone.

13.2 SERVICE ORDER
  If the serving team wins the rally or a replay is directed, the player
  who served the previous rally serves again. If the serving team loses
  the rally, the next server on the receiving team serves the ball.

13.3 AUTHORIZATION OF SERVICE
  It is the responsibility of the server to assure that both teams are
  ready for service. A player on the receiving team may stop play when not
  ready for a service as long as no attempt to play the ball is made.
  In this case, the rally is canceled and replayed. Misuse of this privilege
  is unsportsmanlike conduct.

13.4 EXECUTION OF SERVICE
  The server may move freely behind the end line. At the moment of the
  service or take-off for service, the server must not touch the ground
  outside the service zone. The player's foot may not go under a boundary
  line. After the service contact, the player may land on the court or
  outside the service zone.
 
  The server contacts the ball with one hand or any part of the arm after
  clearly tossing or releasing the ball and before the ball touches the
  playing surface.

13.5 SERVICE ATTEMPT
  If the server releases the ball for service but does not attempt to
  complete the service motion, the referee will cancel the rally and direct
  a replay. A player may only receive one such replay during any one term
  of service.

13.6 SCREENING
 The server's teammates must not prevent the opponents, through screening,
 from seeing the server or the path of the ball. On an opponent's request,
 a player must move sideways, bend over or bend down.

14. ATTACK-HIT
14.1 DEFINITION

  All actions to direct the ball towards the opponent's playing area,
  except in the act of serving and blocking, are considered to be
  attack-hits. An attack-hit is completed the moment the ball
  completely crosses the vertical plane of the net or is touched by a
  blocker. A player may contact an attack-hit at any height,
  provided that contact with the ball is made within the player's
  own playing space.
                       If a player contacts the ball completely above
                       the height of the net, and the player's foot
                       is touching or has last touched the ground on
                       or in front of the attack line, the attack-hit
                       must have an upward trajectory.

14.2 ATTACK-HIT FAULTS
 It is a fault when a player completes an attack-hit on the opponent's service, if the ball is entirely above the height of the net;

15. BLOCK
15.1 DEFINITION

  Blocking is the action of player(s) close to the net to deflect the ball coming from the opponent by reaching above the height of the net.

15.2 HITS BY THE BLOCKER
  The first hit after the block may be executed by any player,including the player who touched the ball at the block.

15.3 BLOCK WITHIN THE OPPONENT'S SPACE
  In blocking, the player may place his/her hands and arms beyond the net provided that action does not interfere with the opponent's play.
  The player is not permitted to touch the ball beyond the net until the opponent has made an attack-hit.

15.4 BLOCKING CONTACT
  A blocking contact is not counted as a team hit. The blocking team will have three hits after a blocking contact. Consecutive, quick and
  continuous contacts may occur by one or more blockers, provided that these contacts are made during one blocking action.

  When a ball is blocked back into an attacking player, the attacker is not considered to be a blocker. Therefore, that contact counts as the first
  of the team's three hits.

16. COURT SWITCHES
16.1  COURT SWITCHES

  Court switches are team exchanges of playing courts which occur in between each game of a match.

17. MISCONDUCT
17.1  CATEGORIES

  Incorrect conduct by a team member towards officials, opponents,
  teammates or spectators is classified in four categories according to
  the degree of the offense:
    Unsportsmanlike conduct: arguing, intimidating, taking unfair or
                             inappropriate advantage of player privileges, etc.
    Rude conduct: acting contrary to good manners or moral principles,
                  interfering with an opponent's ability to play,
                  expressing contempt.
  Offensive conduct: defamatory or insulting words or gestures.
  Aggression: physical attack or intended aggression.

17.2 SANCTIONS
  Depending on the degree of the incorrect conduct, according to the
  judgment of the first referee, the sanctions to be applied are:
  Misconduct warning: For unsportsmanlike conduct, no penalty is given
                      but the team member concerned is warned against
                      repetition in the same game.
  Misconduct penalty: For rude conduct, the team is penalized with the
                      loss of one rally.
  Expulsion: Repeated rude conduct is sanctioned by expulsion and the
             player must leave the playing area for the remainder of the game.
  Disqualification: for offensive conduct and aggression, the player is
                    sanctioned by disqualification and must leave the
                    playing area for the remainder of the match.
                    Disqualified players may be subject to further sanctions
                    by the Tournament Director.

17.3 SANCTION SCALE
  Repetition of misconduct by the same person in the same game is
  sanctioned progressively. Disqualification due to offensive conduct
  or aggression does not require a previous sanction.

17.4 MISCONDUCT BEFORE AND BETWEEN GAMES
  Any misconduct occurring before or between games is sanctioned and the sanction(s) apply in the following game.

18. REFEREEING CORPS AND PROCEDURES
18.1 REFFING ASSIGNMENTS

  Teams may be required to provide refs for league games. Failure to provide refs as assigned will result in a forfeit in the standings.

18.2 PROCEDURES
  Hand signals are used to start a rally and voice commands used in all other situations.

  The first referee authorizes service by giving the signal for service
  which begins the rally. The first referee halts play to end a rally
  provided that he/she is sure that a fault has been  committed and has
  identified its nature.

18.3   AUTHORITY
  The first referee directs the match from the start until the end.
  The first referee has authority over the refereeing corps and the
  team members. During the match the first referee's decisions are final.
  The first referee is authorized to overrule the decisions of other
  members of the refereeing corps and may replace any member of the
  refereeing corps who is not performing assigned functions properly.

  The first referee has the power to decide any matter involving the game,
  including those not provided for in the rules.

  The first referee does not permit any discussion about game decisions.
  However, at the request of a captain, the first referee explain the
  application or interpretation of the rules on which the decision was
  based. A captain, having immediately indicated disagreement with the
  explanation, reserves the right to submit an official protest of the
  incident at the end of the match. The first referee must authorize this.

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