ABQ Rules

WAKA Albuquerque Dodgeball
League Policies

  1. Don’t aim for someone’s head. It’s not funny no matter how bad traffic was on the way home from work.
  2. The ref is always right. Sure, sometimes they’re wrong. No ref is ever perfect and they’re doing the best they can.
  3. Formal challenges can be made by CAPTAIN’S ONLY. If you challenge and you are NOT a captain, you will be given one verbal reminder and then ejected on the next infraction. Formal complaints can be made in writing to the Customer Service Representative.
  4. Absolutely no alcohol consumption at the facility. There will be plenty of time for that at the bar after!
  5. The Anti-Elementary School PTSD Policy: This is a fun social league and it’s never fun for anyone to have elementary school flashbacks. When one side is down to 1-2 players and there is a clear discrepancy in their athletic ability, balls must be thrown at the body and the legs. There should be absolutely no head shots or balls thrown above the shoulders in this situation.  As much fun as it is to tap into that playground fun, we fully expect everyone to use their adult sensibilities!
  6. Once registration closes, there will be no pay to play option. Meaning if you didn't get to sign up, you'll have to join us next season!
  7. Cheating will not be allowed and we will kick players out of games, playoffs, and the league if need be. 

 
Player Expectations:

  1. You are responsible for your behavior and the behavior of your team.  Make sure you are working towards you and everyone else on the court having a great time!
  2. We have referees, but if you get out, raise your hand and get off the court. You are expected to do this regardless of whether or not the referee calls you out.
  3. If one of your teammates gets hit, and looks confused or maybe got so hyped up that they didn’t know they’re out, let them know and tell them to raise their hand and get off the court.
  4. The referees are there to make sure the game is run efficiently and smoothly. Not to call every out. They will make sure that disputes are settled, the game is run in a timely manner, and make sure everyone is safe and has fun. A referee not calling you or a teammate out does not mean you get to stay in.
  5. The Referee is always right (see above, number 2)

 
Team Size
Maximum numbers of players per team is 20 with a minimum of 3 females.  No team may field more than 12 players per match. The team is only required to play 3 girls but in order to have 12 players, *the twelfth player must be a girl, ex. 3 girls+8 guys=11 players or 4 girls + 8 guys=12.  If the team is having difficulty fielding 12 players then each team will have a ratio of 3:1 males to females and this ratio will determine the number of players on the court.
Team captains are responsible for making sure that teams adhere to this ratio.
Examples:

  1. 1 girl, 3 guys (4 total)
  2. 2 girls, 6 guys (8 total)
  3. 4 girls, 8 guys (12 total)*

 Rosters
 
Only players registered on the roster are allowed players. Captains are responsible for making sure that all players are registered.  Any teams playing non-registered players will forfeit their game and may not (at the discretion of the CC) be eligible for playoffs. 
Players cannot play on other teams if they are registered with another team.
Captains may exchange rosters prior to their game if desired. Roster challenges must come from captains or co-captains. In game challenges may only come from captains or co-captains.  Captains are responsible for ensuring that their teams know and abide by the rules.
 
Game Play
All matches will be a total of 40 minutes with as many 5 minute games played within that time frame as can be completed. At the start of play, captain will Rochambeau (rock, paper, scissors) to decide ball control and pick sides. Winner picks ball control or side control, loser gets the other pick. At the end of 20 minutes the teams will switch sides. A total of 7 balls will be used in each match.  Teams will alternate with 3 or 4 balls for retrieval at the run up. Players may only retrieve balls on the left side of the court, if a player grabs an ineligible ball to the right of the center point, the player is OUT. Players may not throw within the neutral zone after retrieval, if they are caught doing so the thrower is out and the thrown ball is called dead. During the “opening rush,” many players will cross the center-line. Officials should refrain from calling players OUT at this time unless a definite advantage is gained by the action.
 
Court Officials and Duties
All contests will be supervised by a Court Monitor and 3 officials, assigned teams will provide 2 officials (max of 3) per night of play.

Rules will be enforced primarily by the “honor system.” *
Players will be expected to rule whether or not a hit was legal or whether they were legally eliminated.

Responsibility of officials is to signal the start/end of games and timeouts, keep time and track eligible players.
A secondary responsibility is to rule in cases where teams cannot agree. Because of this, monitors must attempt to observe all the action on the court. Although it may not be possible to see all questionable plays, the monitor must be diligent in his/her observation of the game. Whenever possible, the monitor should allow teams to reach a decision, before making an official “call.”

Primary responsibility:
Keep official time & score, signal start/end of game, grant/signal timeouts and track eligible & number of players remaining. Also, centerline infractions.

Secondary responsibility:
Rule whether a player was legally eliminated, when the player is eligible to return to game, and the rotation of outs

Monitors who observe abuse of the honor system may call Technical Fouls on players. This does not require a warning.
When a Captain requests that a monitor make a call, play should be stopped and the monitor should make one of three calls:
1) the player is out, 2) the player is not out, or 3) didn’t see the play – play on.
Regardless of the call, play will continue with no further discussion of the play/call.
NOTE:
Play continues until the monitor’s signal. A player’s request does not stop play – the monitor’s signal does.

The Official is always right.
Sure, sometimes they’re wrong. No ref is ever perfect and they’re doing the best they can. Formal challenges can be made my CAPTAIN’S ONLY.  
If you challenge and you are NOT a captain, you will be given one verbal reminder and then ejected on the next infraction. Formal complaints can be made in writing to the Customer Service Representative.
 
NOTE:
Players shall refrain from calling opposing players out! Outs shall only be determined by “Honor System” and officials. Official shouldn’t have to compete with yelling individuals, this will help the game remain in control. Players calling other players out only causes unnecessary chaos and is subject to warnings. Again, only CAPTAINS should be talking to officials.

Court monitors may warn players and call technical fouls on those who display unsportsmanlike conduct. Any player receiving two (2) technical fouls in a game will be ejected from the game and suspended a minimum of one game. Suspensions will begin with their team’s next game; if a team only has 12 players then they must play a player short while the suspended player serves their time.
Severe infractions or multiple technical may result in suspension from matches or tournaments.
NOTE:
A Court Monitor is NOT required to warn a player before calling a technical foul.
Any team receiving three (3) technical fouls in one game will forfeit that game and receive minus points for the contest.

NOTE:
If a team does not have their designated refs show up to ref a game, there will be am automatic paper forfeit for their night of play when it's their turn to play.

UNSPORTSMANLIKE CONDUCT
 
Unsportsmanlike conduct may include, but is not limited to:
1. Foul language
2. Hits above the shoulders or with intent to harm
3. Unnecessary roughness
4. Arguing with officials, volunteers, WAKA staff, participants or fans
5. Abuse of the “honor system”
6. Players refusing to leave the court or ignoring the officials when ruled out.
7. Kicking the ball at another player or in general.
8. Cheating (i.e. breaking the rotation, illegal subs, etc.)
9. Actions that can be considered unsportsmanlike
10. Abosolutely NO FIGHTING OR THREATS OF VIOLENCE!
 
SPORTSMANSHIP:
We are all adults, and WAKA Dodgeball expects all participants to act like it.
Unsportsmanlike behavior may result in that player being ejected from the game and match by the court official. An ejection may result in further suspension from participation in the current league and possible banning from other WAKA leagues. An ejected player(s) is required to leave the premises immediately – refusal to leave the premises may result in a team forfeit and / or increased length of suspension.

Mercy Rules:

  • If towards the end of the game, any team is up, with at least 2:1 ratio of people versus an opposing team, that team's players MUST throw body shots. Any Head Shots will result in an immediate OUT for the thrower.
  • Throws by team that is up players (2:1) must be thrown side arm or underhand. Throws that are overhand will have the team throwing the ball warned, with one warning, and then players called OUT.
  • If a team is ahead at any point with 7 or more points (games) then that team can only throw side arm or underhanded. 
    • If a team is ahead at any point with 10 or more points (games) then that team can only play with their non dominant hand, or using their dominant hand, throwing side arm, or underhand.
      • If a team is ahead at any point with 12 or more points (games) then that team's balls are moved towards the other sides line, and the losing side has their balls moved closer.
        • If a team is ahead at any point with 15 or more points (games) then females on that team are the only ones allowed to throw, males must hand off balls to them. If there are no females in play (on that team who are still IN), males will only play left handed, and must throw underhand, or side arm.

 

In Game Ball Retrieval/Boundaries
During play, all players must remain within boundary lines, if a player places both feet out of bounds the player is OUT.
NOTE: Our back line is so close to the wall, officials should refrain from calling player out of bound on the back line.
Any player crossing the half court line, after the Opening Rush, with any part of their body touching the line, or going over it, is out.
 A live player may only shag balls with one foot in the court. Out players may shag balls and roll them onto the court. Players cannot have one foot in and one foot out if not shagging a ball; both feet must be within the court during gameplay.
The run up will begin upon the referee’s whistle. If a ball becomes stuck off the playing area, then an out player may only retrieve the ball and then give it to a center referee. At this point the center ref will deliver the ball to the team with the fewest players. If the teams are even, the ball will go to the side with the least amount of balls. In the name of good sportsmanship, all out players need to follow this regardless of when they are winning or not.
 
Outs/Deflections/Catching/Throwing/Ball Control
Outs:
The object of the game is to eliminate all opposing players by getting them OUT.
An OUT is scored by:
a. Hitting an opposing player with a LIVE thrown ball below the shoulders.
NOTE:
If a player ducks or takes a position with their head below where their shoulders would normally be when standing, i.e crouching, kneeling, sitting, diving, rolling or laying, and this clearly is the cause for the player being hit above the shoulders, the player is out and the throw is considered legal.
b. Catching a LIVE ball thrown by your opponent.
c. Causing an opponent to drop a held ball as a result of contact by a thrown LIVE ball. (usually occurs when a ball is being used to block a thrown ball)
d. An opposing player stepping out of bounds.
 
Out players must raise their hand and leave the court at the closest sideline they may not walk across or through other players.
OUT Players must leave the court as quickly as possible.
NOTE:
Players that leave the court in a leisurely fashion will be warned for unsportsmanlike conduct. This for safety reasons, a player leaving the court leisurely puts themselves in risk of injury.
 
OUT Players will report to their designated sides, report to the official standing at the neutral line, and must maintain the order of outs. OUT players may only return to the court if a LIVE ball is caught.
A player is back IN once both feet cross the out of bounds line.
Players rotating in do not have to maintain the original male/female ratio, but must maintain the order of rotation throughout the game.
NOTE:
If a player is observed breaking the order of rotation are subject to unsportsmanlike warnings and violations.
 
Out players may not interfere with game play and may not throw balls to “In” players.
When shagging balls, Out players must roll balls to “In” players. Out Players shall not touch balls that are within the active playing court. The ball must be out of bounds for an out player to legally shag a ball. All violations are subject to violations.

Clothing is considered part of the body and a player is out if a ball touches their clothing.

 
LIVE Ball (def.):
A thrown ball that strikes or is caught by an opposing player without/before contacting the ground, a non-held ball*, official or other object.
 
  
 Deflections:
A player may block a thrown ball with a ball being held, provided the holder does not lose control of the held ball as a result of the contact with the thrown ball.
The held ball does not need to strike the ground to cause the holder to be out, only be knocked loose of the holder’s grip. Even if the holder regains control of the held ball, they are still out. Any actions by the holder after the initial loss of control are ignored.
 
NOTE:
A player may drop the ball they have blocked within order to catch a deflected ball. Officials must be sure to recognize the difference between a loose ball and an intentionally dropped ball. A loose or dropped ball contacting a live ball causes it to become dead.
 
A live ball deflecting off a held ball and/or striking the holder remains live until without/before contacting the ground, a non-held ball*, official or other object.
Following the deflection/striking of the holder,
a) the holder legally catches the live ball, or b) the live ball becomes dead by contacting the ground, a non-held ball or ball held by another player, official or other object. c) deflected ball hits other players before touching the ground. d) deflected ball hits other players BUT then is caught by a teammate.
RESULT:
In a, the thrower is out. In b, if the holder is hit, they are out. In c, all touched players are safe. In d, all players are safe, except the thrower, who is out.
Deflections off of other players:
When a thrown ball deflects off of Player A and hits Player B and Player C; Player A is OUT, players B and C are safe. Exception; When the deflected ball is caught by a teammate then all players are SAFE and the thrower is OUT.
Catching:
When a LIVE ball is caught by an opposing player, the thrower is OUT, and team that caught the ball gets a player back onto the court.
Players rotating into the game must keep rotation integrity.
If a player is on their way to the sideline, they are not considered an ‘out’ player and may not return. 
 
Refer to Deflection section and out player rotation.

Balls must be caught with two feet in bounds. If a players momentum carries them out of bounds after the catch is made in bounds it is still considered a catch.  If a ball is deflected ball is caught by a live player, all players touched are safe and the thrower is out. 
An inbound player is only eligible to be hit again once both feet are established “in bounds”. As long as the inbound player does not break rotation, they may enter from any part of  the sideline. (player does not have to enter from the neutral line)
 
Ball Control
The side controlling majority of the balls in play must throw the equivalent number of balls to relinquish control (i.e. 4 balls = throw 1, 5 balls = throw 2, 6 balls = throw 3, etc).  
NOTE:
As long as there is active throwing with an legitimate attempt to eliminate players, the balls will be played as they are.
 
Each team must have equal opportunity eliminate opposing players, i.e. the leading team must be throwing to get the out and the trailing team must be doing the same.
If the pace slows or stops, it will be up to the officials to maintain the flow and activity of the game. Official may retrieve resting balls and distribute them equally to the sides.
 
Time Outs/Substitutions
Each team will get one (30 sec) time out per match. 
Each team will play with their starting 12 players; teams larger than 12 will have other players wait on the sideline. If a player starts on the sideline, they will remain there until the next game; Only in between games will teams be able to rotate their players. Sidelined players are not eligible for the “out” rotation line.
Substitutions will only be granted in case of injury, in which case the injured player must be subbed out with a player of the same gender.
 
 
Headshots
 If a thrown ball strikes a player above the shoulders, this is considered a head shot. The ball is dead and neither player is out. A player hit above the shoulders has 10 seconds to regain composure. If they are not able to return, they may be substituted by another player of the same gender.  If a player has three points of contact (this includes kneeling, laying down, sitting, or a ball in hand against the ground) and is struck in the head, the player is out.
 
Players that are deemed to be intentionally throwing at someone above the shoulders will receive one verbal warning from a referee and upon the second offense will be ejected from the match and may be ejected from the league. 
Players violating any rules will be given one verbal warning from the referee and then will be ejected from the match and may be ejected from the league. 
 
Extra:
Players must wear non-scuffing tennis shoes. Bare feet are not allowed on the court. 
 
All players must play the game in good fun; this may include a competitive spirit, but must not compromise the fun of the match.
 
Standings
Are determined as follows:

  1. Overall Record (win=3pts, tie=1pt, and loss=0).
  2. Head to head results.
  3. Game Differential (games won combined with games lost)

 
Playoffs
Playoff games are under the same set of rules as regular games, with few exceptions.
Mercy rules of teams winning will not be used. Mercy rule of 2:1 ratio at end of game WILL be used (side arm, underhand to lone player).
The team seeded higher will be given choice of ball control or side during regulation.

  • If at the end of regulation time both teams have won the same amount of games, an overtime period will act as a tiebreaker.

 
Playoff Overtime
In overtime rock, paper, scissors will be used to determine ball control or side.
No timeouts will be allowed during the overtime.
The tiebreaker consists of a 4 minute game where both teams play under regular rules and with full rosters. At the end of the 4 minute period, play stops and the team with the most players remaining is declared the winner. If the teams have the same amount of players, the refs will restart the game and it will continue under sudden death. The next team to lose a player by any means is the loser.
 
SPORTSMANSHIP:(so important, we put it in the rules twice!)
We are all adults, and WAKA Dodgeball expects all participants to act like it.
Unsportsmanlike behavior may result in that player being ejected from the game and match by the court official. An ejection may result in further suspension from participation in the current league and possible banning from other WAKA leagues. An ejected player(s) is required to leave the premises immediately – refusal to leave the premises may result in a team forfeit and / or increased length of suspension.

Mercy Rules:

  • If towards the end of the game, any team is up, with at least 2:1 ratio of people versus an opposing team, that team's players MUST throw body shots. Any Head Shots will result in an immediate OUT for the thrower.
  • Throws by team that is up players (2:1) must be thrown side arm or underhand. Throws that are overhand will have the team throwing the ball warned, with one warning, and then players called OUT.
  • If a team is ahead at any point with 7 or more points (games) then that team can only throw side arm or underhanded. 
    • If a team is ahead at any point with 10 or more points (games) then that team can only play with their non dominant hand, or using their dominant hand, throwing side arm, or underhand.
      • If a team is ahead at any point with 12 or more points (games) then that team's balls are moved towards the other sides line, and the losing side has their balls moved closer.
        • If a team is ahead at any point with 15 or more points (games) then females on that team are the only ones allowed to throw, males must hand off balls to them. If there are no females in play (on that team who are still IN), males will only play left handed, and must throw underhand, or side arm.