Rules 2018

CABBAGE BALL: Official Rules of the Game Copyright © 2015 by WAKA, LLC kickball.com. All rights reserved.
 
LICENSE FOR USE
 
This license governs the use, redistribution, and/or republication of all or any part of the text containing the copyright notice above, (the “Rules”) in written or any other tangible form, with or without modification, which is permitted provided that the following conditions are met:
 
1.   Replication, redistribution or the reprint of all or any part of the Rules must retain the above copyright notice, this list of conditions and the following disclaimer:
 
THESE RULES ARE PROVIDED BY THE AUTHOR AND CONTRIBUTORS “AS IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL WAKA, LLC, ITS OFFICERS, DIRECTORS, EMPLOYEES, ASSIGNS OR OTHER CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; BUSINESS INTERRUPTION; OR PERSONAL INJURY) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE RULES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
Here’s a sample of what you need to keep on all or any part of the Rules:
 
 
 
 
 
So, what does this all mean? Basically, we want you to do what you love, play and promote cabbage ball, and have fun using our work. We don't care that you are not paying for the rules, but just let people know we wrote them, and don't blame us for what happens when you use them, that’s all.
 
Happy balling!
KICKBALL: Official Rules of the Game Copyright © 2015 by WAKA, LLC kickball.com. All rights reserved.
 
THESE RULES ARE PROVIDED BY THE AUTHOR AND CONTRIBUTORS “AS IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL WAKA, LLC, ITS OFFICERS, DIRECTORS, EMPLOYEES, ASSIGNS OR OTHER CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; BUSINESS INTERRUPTION; OR PERSONAL INJURY) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE RULES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Revision 7/28/2015 TABLE OF CONTENTS
 
Playing Field and Equipment 1. The Playing Field 2. Equipment
 
Officials 3. Referees
 
Participants 4. Player Eligibility 5. Teams 6. Base Coaches
 
Game Play 7. Regulation Games 8. Pitching, Catching and Fielding 9. Hitting 10. Running and Scoring 11. Strikes 12. Balls 13. Fairs and Fouls 14. Outs 15. Ball In Play 16. Injury and Substitutions
 
Other 17. Other
 
CABBAGE BALL AT A GLANCE WAKA Cabbage Ball - The World Adult Kickball Association is the preeminent adult kickball organization and the world governing body of kickball. Cabbage ball is a simple game consisting of two teams, bases, and a 17" softball. Played like baseball, the object is to score more runs than the opposing team. In short, games are played with 10 fielders, 7 innings, 2 base coaches, one base on an overthrow, forced outs, no ghost men, and no bunting. The following rules will govern all cabbage ball games. For the enjoyment of all, proper respect and civility is required of all participants toward one another. Fighting is not allowed or tolerated.
 
 
PLAYING FIELD AND EQUIPMENT
 
1. THE PLAYING FIELD 1.01. The field shall be established on any safe terrain suitable for play in accordance with the following provisions which equal the dimensions of a softball field (see Diagram 2): a. the cabbage ball diamond is a square with equal sides of 60 feet or about 20 paces with a base at each corner; b. the distance from home plate to second base and from first base to third base is 84 feet 10 1/4 inches or about 28 paces. The distance between any base and home plate shall be measured from the back corner of each; c. the pitching strip is in the center of the diamond, 42 feet 5 1/8 inches or about 14 paces from home plate, and directly aligned with the 1st-3rd base diagonal; d. the pitching mound extends 12 feet from the center of the pitching strip (see Rule 8.02);
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e. the sidelines are lines 20 feet on the outside of and parallel to the foul lines, the area between the foul lines and the sidelines is the sideline area (see Rule 1.07); f. when available, cones are placed: at the outside corner of first, second, and third base, and not touching the base; on the foul lines 30 feet or about 10 paces behind first and third base; and 10' behind home plate, in-line with each foul line; g. the batter's box is a rectangle with the front of the box aligned with the front of home plate and the back of the box aligned with the cones behind home plate. Lines extending forward from the cones, and perpendicular to the front of home plate, make up the sides of the batter's box. The area directly forward the batter's box is fair territory (see Diagram 2B). h. the foul lines are fair territory. 1.02. All participants must respect and obey all rules and regulations pertaining to the field used for games. 1.03. Any player or Referee wholly or partly in fair territory is an extension of fair territory. Any live base runner outside the batter's box is fair, even when wholly in foul territory. A player jumping from fair territory is in fair territory while in the air. A player in foul territory does not extend foul territory by jumping or reaching into fair territory. 1.04. Upon notification to the Head Referee of any improper field set up, the field layout shall be corrected before the beginning of the next play. Protest based on field set up will not be considered. 1.05. Extra Base: When available, an additional base may be set up adjacent to First Base to provide more room for the runner (see Diagram 5). a. The Extra Base is only available for runners traveling from home plate (see Rule 10.06); b. Fielders trying to make an out on first base must touch the base in fair territory (the First Base). Runners hindered by a fielder touching the base in foul territory (the Extra Base), will be safe; c. When a play is attempted at first base, a runner who touches the First Base prior to being called safe at the Extra Base shall be called out, except under the exception in Rules 1.06f and 1.06g; d. Once a runner has reached first base safely the runner must start the next play on the First Base.  Any runner standing on or touching the Extra Base at the beginning of the next play will be out; e. No additional base may be used at any other base; f. The Runner is permitted to use the First Base if avoiding collision with a fielder in foul territory. In this event, the fielder in foul territory is permitted to tag the Extra Base (see Rule 14.02o); g. The runner may use First Base if attempting to advance to Second Base, or if there is no fielder on First Base. A runner (see Rule 1.06a) using or touching First Base in any other circumstance is out. 1.06. Sideline area. Prior to the ball being hit, no participants (or spectators) may be in the sideline area (see Rule 1.01e and Diagram 2) except for the batter, the catcher, Referees and designated base coaches (see Rule 6.01). After the ball is hit, fielders and base runners in the process of playing the game may also occupy the sideline area. The first infraction of this rule will result in a warning to the team that caused the infraction. The second and each subsequent infraction will result in an out for the next batter in the written batting order on the team that caused the infraction.
 
2. EQUIPMENT 2.01. While participating, players must properly wear the official athletic clothing designated for their use. 2.02. Athletic shoes are required. Metal cleats are not allowed. 2.03. Players may wear protective equipment providing it does not offer the wearer an unfair performance advantage. Any equipment deemed by the Head Referee (see Rule 3.01) as a performance enhancement must be removed or the player will be removed from play.
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2.04. The official cabbage ball is the New Orleans Special League Softball, measuring 17 inches in circumference. 2.05. Bats are provided, but players may choose to use their own bats. All bats must be ASA-approved softball bats. 2.06. All player attire is an extension of the player. 2.07. Batting helmets are optional.
 
OFFICIALS
 
3. REFEREES 3.01. Games must be officiated by at least one authorized official, the Head Referee. When available, at least two officials referee each game: a Head Referee, and a First Base Referee. The Head Referee governs all game play and issues all final rulings, and has final authority on equipment issues. Other Referees may assist these officials when available. 3.02. Prior to each game, the Head Referee must conduct a meeting with the Captains of each team, to address any ground rules in effect, to ensure the exchange of team lineups (see Rule 4.01), and to identify the designated Captains who will be authorized to discuss calls with the Referees during the game (see Rule 5.03). 3.03. Referees have jurisdiction over play and may: a. call a time out; b. call off a game due to darkness, rain or other cause at the Referee's discretion; c. penalize a player, including game ejection, for any reason. This includes but is not limited to un-sportsman like conduct, fighting, delay of game and excessive verbal abuse. Ejected participants must leave the field area and may not return to the game. 3.04. Referees have jurisdiction over play and must: a. cancel the game if lightning is seen, or delay it until safe to continue; b. keep a record of the final game score. 3.05. Referees may make rulings on any points not specifically covered in the rules (at the time of occurrence), but the ruling shall not be deemed as a precedent for future rulings.
 
PARTICIPANTS
 
4. PLAYER ELIGIBILITY 4.01. All participating players must appear on written lineups, reflecting that game’s batting order, to be exchanged between the captains of each team before play begins. 4.02. There are no male-female batting order restrictions. 4.03. A claim of improper batting order must be made to the Head Referee who will make the final determination. Such a claim must contain two parts: 1) that the written batting order was exchanged in accordance with 5.05a; 2) that the claim is made on the field no sooner than the first pitch thrown to the accused "wrong" batter, and no later than the first pitch thrown to the subsequent batter. The burden of proof rests with the accused team. Any resulting play is nullified by a finding of improper batting order, with an out recorded for the "wrong" batter (see Rule 14.02i).
 
5. TEAMS 5.01. Each game shall have two (2) participating teams: the Away team, which bats first each inning, and the Home team, which bats last each inning. 5.02. While fielding, each team must field at least eight (8) and no more than ten (10) players, which must include one pitcher and one catcher at any time during the game. 5.03. For a given game, each team shall have one Captain and one Co-Captain (collectively “the Captains”) who are jointly responsible for the team.  The Captains may discuss calls with the Head
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Referee, but must accept the Head Referee’s final ruling. Other players besides the Captains that dispute calls with the Referees are subject to ejection from the game (see Rule 3.03c).
 
6. BASE COACHES 6.01. Two members of the team at bat may coach first and third base, switching as needed with other team members to remain in the proper written batting order. 6.02. Base coaches may not physically assist runners while the ball is in play (see Rule 14.02h).
 
GAME PLAY
 
7. REGULATION GAMES 7.01. Regulation games last seven (7) innings, or sixty (60) minutes, whichever comes first. a. In the event of a tie score at the end of the game, the game shall be marked as a tie. b. If the Home team (see Rule 5.01) already leads the game when the bottom of the final inning is reached, that team wins the game instantly and the game is over. c. If the Home team (see Rule 5.01) takes the lead during the bottom of the final inning, that team wins instantly and the game is over. 7.02. A game that is called off by the Referee (see Rules 3.03, 3.04) after three (4) full innings of play shall be considered a regulation game. The game score at the end of the last full inning shall determine the winner. Regulation games called off that end in a tie shall be marked as a tie. 7.03. A game that is called off by the Referee for any reason before three (3) full innings of play shall not be considered a regulation game and a new game may be rescheduled.
 
8. PITCHING, CATCHING AND FIELDING 8.01. Balls must be pitched underhand, by hand, with at least one foot touching the pitching rubber when the ball is released. There are no other restrictions on pitching style. 8.02. Proper Field Position must be maintained by all fielders while a pitch is in progress, and until the pitched ball reaches the batter. Failure to be properly positioned will result in a Position Warning to the team that caused the infraction. The team's second and each subsequent Position infraction by that team that game will result in the batter being awarded first base regardless of the outcome of the pitch. a. All fielders besides the catcher must remain in fair territory behind the 1st-3rd base diagonal; b. The fielding pitcher must also be positioned within 6 feet of the offensive pitcher; c. The catcher must be positioned directly behind the batter's box.
 
9. BATTING 9.01. All batting must be made by direct contact between the bat and ball. 9.02. All batting must occur within the batter’s box (see Rule 1.01g), on either side of the plate. 9.03. Batters may not stand on home plate, or in the area extending out of the batter’s box directly behind home plate.
 
10. RUNNING AND SCORING 10.01. Runners must stay within the baseline. Any runner outside the baseline is out (see Rule 14.02k): a. Runners may choose their path from one base to the next, and may follow a natural running arc; b. Runners are free to change course to avoid interference with a fielder making a play; c. When attempting to avoid a ball tag, runners may move no more than 4 feet out of their established path. 10.02. Obstruction. Fielders must stay out of the baseline. Fielders trying to make an out on base may have their foot on base, but must lean out of the baseline. Runners hindered by any fielder within the baseline, not making an active play for the ball, shall be safe at the base to which they were running. Runners may choose to advance beyond this base while the ball is still in play.
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10.03. Neither leading off base, nor stealing a base is allowed. A runner may advance once the ball is hit. A runner off base when the ball is hit is out (see Rule 14.02g). 10.04. A tag-up is a requirement to retouch or stay on a base until a hit then caught ball is first touched by a fielder. After a tag-up a runner may advance. A runner failing to tag-up as required is out (see Rule 14.02f). 10.05. All ties will go to the runner. Runners traveling from home plate may overrun first base, and may only be tagged out if actively attempting to advance to second base. 10.06. Base Running on Overthrows; a. an overthrow is a ball thrown, kicked, or deflected into foul territory while making a defensive play toward a player or base; b. a runner may advance only one base beyond the base the runner is on or running toward when the ball travels into foul territory; c. one base on an overthrow is a restriction on the runner – not an automatic right for the runner to advance; d. if any fielder attempts to make an out prior to returning the ball to the pitcher, runners may commence base running. 10.07. Running past another runner is not allowed. The passing runner is out (see Rule 14.02j). 10.08. A run scores when a runner touches home plate before the third out is made, EXCEPT that no run can score when the third out is made during a force play situation, or when the hitter is put out before touching first base. At the end of a game the team with the most runs wins. 10.09. When a base is displaced during play, any runner is safe while in contact with the base's original and correct location. All displaced bases should be restored at the end of each play (see Rule 1.01b).
 
11. STRIKES 11.01. A count of three (3) strikes is an out. A count of four (4) balls for a walk. 11.02. Foul balls count as strikes. 11.03. Foul-tips count as strikes. A foul-tip is any ball batted directly into the catcher’s glove.
 
12. FAIRS AND FOULS 12.01. There is no separate count for foul balls. 12.02. A foul ball is: a. a batted ball first touching the ground in foul territory (see Rule 1.01h, Diagram 3G, 3H, 3J); b. a batted ball first touching a fielder or Referee wholly in foul territory, while the ball is over foul territory (see Rule 1.04); c. a batted ball landing in fair territory, but touching the ground in foul territory on its own at any time before crossing the 1st-3rd base diagonal (see Rule 1.01h, Diagram 3I, 3K); d. a batted ball landing in fair territory, then entering foul territory before crossing the 1st-3rd base diagonal, and touching a fielder or Referee wholly in foul territory (see Rule 1.01h, Rule 1.04); e. a batted ball that does not cross the 1st-3rd base diagonal, and is not touched by a fielder before coming to a complete stop. f. Any pitched ball during which the batter is not standing wholly within the batter’s box. (see Rule 9.02) (see Diagram 3L, 3M); g. a batted ball first touching a permanent object, such as a batting cage or fence. 12.03. A fair ball is: a. a batted ball landing and remaining in fair territory (see Rule 1.04) (see Diagram 3C, 3D, 3E); b. a batted ball landing in fair territory then traveling into foul territory beyond the 1st-3rd base diagonal (see Diagram 3A, 3B, 3F). c. a batted ball first touching a player or Referee in fair territory (see Rule 1.04); d. a batted ball landing in fair territory, then touched by a participant in fair territory before
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touching the ground in foul territory (see Rule 1.04); e. a batted ball that touches a runner before touching the ground in foul territory (see Rule 1.04); f. a batted ball that touches the batter once outside the batter’s box before touching the ground in foul territory (see Rule 1.04);
 
13. OUTS 13.01. A count of three (3) outs by a team completes the team's half of the inning. 13.02. An out is: a. a count of five (5) strikes; b. any batted ball (fair or foul) that is caught by a fielder. Any part of the ball may incidentally touch the ground during the act of catching and still be ruled an out if the fielder first displays full control of the ball and maintains control after touching the ground; c. a Force Out, being the tag by any part of a fielder’s body of a base to which a runner is forced to run, before the runner arrives at the base, while the fielder has control of the ball. The ball may be touching the ground if the fielder displays full control of the ball while simultaneously tagging the base; d. a runner touched by the ball or who touches the ball at any time while not on base while the ball is in play; e. a kicker or runner that interferes with the ball (see Rules 15.02b and c); f. a tag of a base by any part of a fielder’s body, while the fielder has control of the ball (see Rule 14.02c), before the runner originating at that base can tag-up as required due to a caught ball (see Rule 10.05); g. a runner off base when the ball is pitched (see Rule 10.03); h. a runner physically assisted by a team member during play (see Rule 6.02); i. any batter that does not bat in the proper batting order (see Rule 4.02); j. a runner that passes another runner (see Rule 10.08); k. a runner outside of the baseline (see Rule 10.01); l. a runner who misses a base, as called by a Referee upon the conclusion of the play; m. a runner who fails to properly tag up on a caught ball, as called by a Referee upon the conclusion of the play; n. a runner touched by the ball while on a base they are forced to vacate by the batter becoming a runner; o. a runner coming from home plate who steps on First Base when required to use the Extra Base (while an Extra Base is in use - see Rule 1.06); p. a player improperly occupying the sideline area after their team has been issued a warning (see Rule 1.07). q. any batter who throws a bat, as called by a Referee, or otherwise hits another player with a bat. r. any batter who uses a non-ASA-approved softball bat.
 
14. BALL IN PLAY 14.01. Once the pitcher has the ball in control and retains possession on the mound, the play ends. Runners who are off base at this time and in forward motion may advance only one base. Runners who are off base at this time and not in forward motion must return to the base from which they were running. 14.02. Interference is when: a. any non-fielder or non-permanent object except a Referee or a runner, touches or is touched by a ball in play in fair territory. This interference causes the play to end, and runners shall proceed to the base to which they were headed; b. any runner on or off base intentionally touches a ball, or hinders a fielder. This interference causes the play to end, the runner to be out, and any other runners shall return to the base from which they came, unless forced to advance (see Rule 14.02e);
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